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AmigActive 10
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higemaru.c
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C/C++ Source or Header
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2000-04-04
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8KB
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257 lines
/****************************************************************************
Higemaru
driver by Mirko Buffoni
****************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
WRITE_HANDLER( higemaru_c800_w );
void higemaru_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
void higemaru_vh_screenrefresh(struct osd_bitmap *bitmap,int full_refresh);
int higemaru_interrupt(void)
{
if (cpu_getiloops() == 0) return 0x00cf; /* RST 08h */
else return 0x00d7; /* RST 10h */
}
static struct MemoryReadAddress readmem[] =
{
{ 0x0000, 0x7fff, MRA_ROM },
{ 0xc000, 0xc000, input_port_0_r },
{ 0xc001, 0xc001, input_port_1_r },
{ 0xc002, 0xc002, input_port_2_r },
{ 0xc003, 0xc003, input_port_3_r },
{ 0xc004, 0xc004, input_port_4_r },
{ 0xd000, 0xd7ff, MRA_RAM },
{ 0xe000, 0xefff, MRA_RAM },
{ -1 } /* end of table */
};
static struct MemoryWriteAddress writemem[] =
{
{ 0x0000, 0x7fff, MWA_ROM },
{ 0xc800, 0xc800, higemaru_c800_w },
{ 0xc801, 0xc801, AY8910_control_port_0_w },
{ 0xc802, 0xc802, AY8910_write_port_0_w },
{ 0xc803, 0xc803, AY8910_control_port_1_w },
{ 0xc804, 0xc804, AY8910_write_port_1_w },
{ 0xd000, 0xd3ff, videoram_w, &videoram, &videoram_size },
{ 0xd400, 0xd7ff, colorram_w, &colorram },
{ 0xd880, 0xd9ff, MWA_RAM, &spriteram, &spriteram_size },
{ 0xe000, 0xefff, MWA_RAM },
{ -1 } /* end of table */
};
INPUT_PORTS_START( higemaru )
PORT_START /* IN0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_4WAY | IPF_COCKTAIL )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START /* IN2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_COCKTAIL )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) /* could be Tilt? */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START /* DSW0 */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x01, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START /* DSW1 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0e, "10000 50000 50000" )
PORT_DIPSETTING( 0x0c, "10000 60000 60000" )
PORT_DIPSETTING( 0x0a, "20000 60000 60000" )
PORT_DIPSETTING( 0x08, "20000 70000 70000" )
PORT_DIPSETTING( 0x06, "30000 70000 70000" )
PORT_DIPSETTING( 0x04, "30000 80000 80000" )
PORT_DIPSETTING( 0x02, "40000 100000 100000" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Demo Music" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static struct GfxLayout charlayout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
128, /* 128 sprites */
4, /* 4 bits per pixel */
{ 128*64*8+4, 128*64*8, 4, 0 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
32*8+0, 32*8+1, 32*8+2, 32*8+3, 33*8+0, 33*8+1, 33*8+2, 33*8+3 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
64*8 /* every sprite takes 64 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &charlayout, 0, 32 },
{ REGION_GFX2, 0, &spritelayout, 32*4, 16 },
{ -1 } /* end of array */
};
static struct AY8910interface ay8910_interface =
{
2, /* 2 chips */
12000000/8, /* 1.5 MHz ? Main xtal is 12MHz */
{ 25, 25 },
{ 0 },
{ 0 },
{ 0 },
{ 0 }
};
static struct MachineDriver machine_driver_higemaru =
{
/* basic machine hardware */
{
{
CPU_Z80,
4000000, /* 4 MHz ? Main xtal is 12MHz */
readmem,writemem,0,0,
higemaru_interrupt,2
},
},
60, DEFAULT_60HZ_VBLANK_DURATION, /* frames per second, vblank duration */
1, /* single CPU, no need for interleaving */
0,
/* video hardware */
32*8, 32*8, { 0*8, 32*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
32, 32*4+16*16,
higemaru_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
generic_vh_start,
generic_vh_stop,
higemaru_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_AY8910,
&ay8910_interface
}
}
};
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( higemaru )
ROM_REGION( 0x1c000, REGION_CPU1 ) /* 64k for code */
ROM_LOAD( "hg4", 0x0000, 0x2000, 0xdc67a7f9 )
ROM_LOAD( "hg5", 0x2000, 0x2000, 0xf65a4b68 )
ROM_LOAD( "hg6", 0x4000, 0x2000, 0x5f5296aa )
ROM_LOAD( "hg7", 0x6000, 0x2000, 0xdc5d455d )
ROM_REGION( 0x2000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hg3", 0x0000, 0x2000, 0xb37b88c8 ) /* characters */
ROM_REGION( 0x4000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "hg1", 0x0000, 0x2000, 0xef4c2f5d ) /* tiles */
ROM_LOAD( "hg2", 0x2000, 0x2000, 0x9133f804 )
ROM_REGION( 0x0220, REGION_PROMS )
ROM_LOAD( "hgb3", 0x0000, 0x0020, 0x629cebd8 ) /* palette */
ROM_LOAD( "hgb5", 0x0020, 0x0100, 0xdbaa4443 ) /* char lookup table */
ROM_LOAD( "hgb1", 0x0120, 0x0100, 0x07c607ce ) /* sprite lookup table */
ROM_END
GAME( 1984, higemaru, 0, higemaru, higemaru, 0, ROT0, "Capcom", "Pirate Ship HigeMaru" )